# Godot Jolt is a native extension for the Godot game engine that allows you to use the Jolt physics engine to power Godots 3D physics. It functions as a drop-in replacement for Godot Physics and provides better performance. This extension supports features like breakable joints, soft limits, and the ability to override solver iterations per-joint. While Jolt itself offers deterministic simulations, Godot Jolt does not guarantee determinism. It supports various platforms including Windows (x86). Godot Jolt relies on the GDExtension API found in Godot 4 and is only compatible with the latest stable version of Godot 4. For more information, check out the documentation of Jolt at [jdc](https://documentation-link).