# boids is a computer program that simulates the flocking behavior of birds. It was developed by Craig Reynolds in 1986 as an example of emergent behavior and artificial life. The name boids corresponds to a shortened version of bird-oid objects. The program models the flocking behavior by simulating the three basic flocking principles: separation, alignment, and cohesion. Boids individually decide their movements based on these principles, resulting in a complex and realistic simulation of their collective behavior. The simplicity and elegance of boids have made it a popular example in the field of computer graphics and computational intelligence. The algorithm has been widely used in various applications, including animation, robotics, and traffic simulations. Despite its simplicity, boids have provided valuable insights into emergent behaviors, self-organization, and swarm intelligence. If you are interested in understanding how simple rules can produce complex behaviors, exploring the world of boids would be a fascinating adventure.