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Godot 4.2 arrives in style!

Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity! Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release, and we cannot thank each of them enough for their dedication and relentless spirit, their trust in the project, and their generosity. Among the changes in this release are both necessary bugfixes and exciting new features, turning Godot 4 into an even better and more polished tool for you to realize your game and app ideas. Please read on to learn about the most exciting additions in Godot 4.2, or click the links below to download the engine and jump straight into action! As a community project, Godot is maintained by the efforts of volunteers. Thanks to user and company donations we are able to hire and sponsor a number of core contributors to work full-time and dedicate their undivided attention to the needs of the project. Besides financial support, you can also give back by: writing detailed bug reports, contributing to the code base, writing documentation, writing guides (for the Godot docs or on your own website), and supporting others on various community platforms by answering questions and providing helpful tips. Last but not least, making games with Godot and crediting the engine goes a long way to help make it more popular and convince more people to contribute and improve Godot for everyone. Remember, we are all in this together and Godot requires community support in every area to thrive.