Passkeys are generally available
Passkeys are a new form of sign-in and phishing resistant credential that make it easier to protect your GitHub account by reducing use of passwords and other, more easily phishable authentication met...
TypeScript Origins: The Documentary

TypeScript Origins: The Documentary is brought to you by OfferZen - the community-first developer jobs platform. The documentary features core contributors and community members like Anders Hejlsberg,...
Ant game
# Ant game Explore the ant world. Made with Godot. # Roadmap - [ ] create pheromone trail - [ ] add basic environment - background image - minor obstacle(s) - [ ] add hunger and food source - [ ] ...
Audacity - Free, open source, cross-platform audio software for multi-track recording and editing
Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, macOS, GNU/Linux, and other operating systems. It is free, open source software that supports various features such as re...
Cyclops Level Builder
Cyclops Level Builder lets you quickly build environments in the Godot viewport. Click and drag to create and edit blocks. Use the material editor to assign materials. All blocks have collision, so yo...
Nodot - A node composition library for Godot 4
Nodot is a video game oriented collection of nodes, autoload scripts and scenes for Godot 4. The goal is to provide a set of tools that can be used to rapidly create a wide variety of games. Setup ins...
Quake *.map* file support for Godot 4.x
 Quake *.map* file support for Godot 4.x. For the original Godot 3.x plugin, see [Qodot-Plugin](https://gi...
TrenchBroom Loader for Godot 4 (Alternative to Qodot)
GitHub - codecat/godot-tbloader: TrenchBroom Loader for Godot 4. (Alternative to Qodot) Skip to content Toggle navigation Sign up Product Actions Automate any workflow Packages Host and manage package...
# pendulum-waves
Godot project to create cool pendulum waves. A pendulum wave is a mesmerizing display of pendulums of varying lengths swinging in a synchronized pattern. This Godot project aims to replicate this capt...
Birds Aren’t Real? How a Conspiracy Takes Flight | Peter McIndoe | TED

Peter, the leader of a movement called Birds Arent Real, shares his belief that the US government has killed over 12 billion birds and replaced them with surveillance drones disguised as birds. He cla...
Max Tegmark: Life 3.0 | Lex Fridman Podcast #1

During a conversation with Max Tegmark, a physicist and professor at MIT, the topic of intelligent life existing in the universe is discussed. Tegmark explains that while many people believe in the ex...
Max Tegmark: AI and Physics | Lex Fridman Podcast #155

Max Tegmark, a physicist and artificial intelligence researcher at MIT, is the guest on this podcast episode. He is known for his work on long-term existential risks of AI and its potential solutions....
Neil Gershenfeld: Self-Replicating Robots and the Future of Fabrication | Lex Fridman Podcast #380

Neil Gershenfeld, the director of MITs Center for Bits and Atoms, discusses his work in bridging the gap between digital and physical worlds. He mentions how the concept of the Turing machine, a found...
Stephen Wolfram: Cellular Automata, Computation, and Physics | Lex Fridman Podcast #89

Stephen Wolfram, a computer scientist, mathematician, and theoretical physicist who is the founder and CEO of Wolfram Research, is known for his contributions to projects such as Mathematica, Wolfram ...
Yuval Noah Harari: Human Nature, Intelligence, Power, and Conspiracies | Lex Fridman Podcast #390

In a conversation with historian and philosopher Yuval Noah Harari, the topic of intelligent alien civilizations and their rarity is discussed. Harari suggests that intelligence may be overvalued and ...
Ant Colony Optimization in Action
In this article, Hennie de Harder discusses the implementation of Ant Colony Optimization (ACO) from scratch to solve the Traveling Salesman Problem (TSP) and the Quadratic Assignment Problem (QAP). T...
Lightweight .NET in-memory pub/sub implementation using Channels
Hi, in this article I’ll present to you how you can easily kick-off implementing performant in-memory pub/sub pattern using Channel<T> for asynchronous processing within your .NET server. We wil...
The Ultimate Tech Stack for Building AI Products
This is the era of solopreneurs. It has never been easier to build end-to-end AI-powered applications, thanks to the most recent developments in AI and developer-friendly frameworks in particular. In ...
Understanding Godots Binding System
This article explains how the Godot binding system works and provides insight into the Godot architecture. It clarifies misconceptions about Godots C# support, API design, and production readiness. Th...
Cell-Based Architecture — Architecture Pattern
Cell-based architecture in computing involves designing systems that consist of interconnected cells, each cell capable of executing tasks independently. Like the cells in a biological organism, these...