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Godot 4 Instantiate Tutorial

Duration : 00:02:44

In this tutorial, the author demonstrates how to instantiate and manipulate objects in a scene using Godot game engine. They begin by explaining the process of creating a separate scene with the objects to be instantiated. They then introduce a script and define a variable for referencing the object to be instantiated. The author shows how to call the instantiation function and make changes to the instances position, rotation, and size. They also explain how to add the instance as a child to the main scene. The author further demonstrates the ability to call the instantiation function multiple times by adding a parameter. They show how to offset the instances and change their positions by manipulating the Vector2 parameter. Lastly, the author introduces a physics process function and shows how to use an input event to spawn the object wherever the user clicks. Overall, the tutorial provides a step-by-step guide on using instantiation in Godot game engine.