Unity is undeniably a powerful game engine, but there’s a disheartening trend I can’t ignore: Too many projects developed with Unity end up in a complete mess. In the Unity project graveyard, many ventures meet their demise in silence. Unsuccessful initiatives are plenty, often abandoned due to a slow buildup in complexity that brings development to a painful, grinding halt. Over the years, I’ve noticed that many of us (myself included) fall into bad habits while designing software with Unity. Today, I want to share these anti-patterns with you so you can avoid them in your projects. Excessive use of global state, The Hierarchy is a central concept in Unity, and it makes it extremely easy to access shared state. For instance, any MonoBehaviour can find and use any GameObject and its corresponding behaviors. Each MonoBehaviour can manage them as needed, including making changes or removing them...