Godex is a Godot Engine ecs library that is still in development. You can open issues to report any problems or join discussions for help. The Entity Component System (ECS) is an architectural design pattern that allows the data to be organized efficiently. The wiki provides useful links, including a glossary and setup instructions. There are example projects and unit tests available for reference. Join the community on Discord to chat about Godex. Contributions are welcome, whether its providing feedback, proposing new features, or helping with coding. Executable downloads for Linux and Windows are available on GitHub Actions. Made with contrib.rocks.