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Max Tegmark: AI and Physics | Lex Fridman Podcast #155

Max Tegmark: AI and Physics | Lex Fridman Podcast #155

Max Tegmark, a physicist and artificial intelligence researcher at MIT, is the guest on this podcast episode. He is known for his work on long-term existential risks of AI and its potential solutions....

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Max Tegmark: Life 3.0 | Lex Fridman Podcast #1

Max Tegmark: Life 3.0 | Lex Fridman Podcast #1

During a conversation with Max Tegmark, a physicist and professor at MIT, the topic of intelligent life existing in the universe is discussed. Tegmark explains that while many people believe in the ex...

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Stephen Wolfram: Cellular Automata, Computation, and Physics | Lex Fridman Podcast #89

Stephen Wolfram: Cellular Automata, Computation, and Physics | Lex Fridman Podcast #89

Stephen Wolfram, a computer scientist, mathematician, and theoretical physicist who is the founder and CEO of Wolfram Research, is known for his contributions to projects such as Mathematica, Wolfram ...

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Neil Gershenfeld: Self-Replicating Robots and the Future of Fabrication | Lex Fridman Podcast #380

Neil Gershenfeld: Self-Replicating Robots and the Future of Fabrication | Lex Fridman Podcast #380

Neil Gershenfeld, the director of MITs Center for Bits and Atoms, discusses his work in bridging the gap between digital and physical worlds. He mentions how the concept of the Turing machine, a found...

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Yuval Noah Harari: Human Nature, Intelligence, Power, and Conspiracies | Lex Fridman Podcast #390

Yuval Noah Harari: Human Nature, Intelligence, Power, and Conspiracies | Lex Fridman Podcast #390

In a conversation with historian and philosopher Yuval Noah Harari, the topic of intelligent alien civilizations and their rarity is discussed. Harari suggests that intelligence may be overvalued and ...

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Ant Colony Optimization in Action

In this article, Hennie de Harder discusses the implementation of Ant Colony Optimization (ACO) from scratch to solve the Traveling Salesman Problem (TSP) and the Quadratic Assignment Problem (QAP). T...

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Lightweight .NET in-memory pub/sub implementation using Channels

Hi, in this article I’ll present to you how you can easily kick-off implementing performant in-memory pub/sub pattern using Channel<T> for asynchronous processing within your .NET server. We wil...

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The Ultimate Tech Stack for Building AI Products

This is the era of solopreneurs. It has never been easier to build end-to-end AI-powered applications, thanks to the most recent developments in AI and developer-friendly frameworks in particular. In ...

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Understanding Godots Binding System

This article explains how the Godot binding system works and provides insight into the Godot architecture. It clarifies misconceptions about Godots C# support, API design, and production readiness. Th...

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Cell-Based Architecture — Architecture Pattern

Cell-based architecture in computing involves designing systems that consist of interconnected cells, each cell capable of executing tasks independently. Like the cells in a biological organism, these...

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DALL·E 3 - Advanced text-to-image generation

DALL·E 3 understands nuance and detail, enabling accurate image generation based on your ideas. It eliminates the need for prompt engineering and surpasses DALL·E 2 in performance. Built on ChatGPT, i...

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OpenAI releases third version of DALL-E

OpenAI announced the third version of its generative AI visual art platform DALL-E, which now integrates with ChatGPT to create prompts and includes more safety options. DALL-E 3 understands context b...

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OpenTF: An OSS tool for building, changing, and versioning infrastructure safely and efficiently

OpenTF is an open-source tool for building, changing, and versioning infrastructure. It allows you to describe your datacenter using a high-level configuration syntax, which can be versioned and share...

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The Architecture Heat Map - Communicating Progress for Software Projects

Communicating progress and plan of action for a software project is important to coordinate other aspects of the project. Lack of transparency can cost time and money. Using architectural diagrams in ...

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The OpenTofu fork is now available!

Skip to main contentManifestoSupportersFAQsDocsIntroductionCLILanguageInternalsStarFollow us on TwitterJoin us on SlackManifestoSupportersFAQsDocsIntroductionCLILanguageInternalsStarFollow us on Twitt...

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Neri Oxman: Biology, Art, and Science of Design & Engineering with Nature | Lex Fridman Podcast #394

Neri Oxman: Biology, Art, and Science of Design & Engineering with Nature | Lex Fridman Podcast #394

Neri Oxman, an engineer scientist, designer, architect, and artist, discusses the importance of incorporating novelty and complexity in projects that combine disciplines like synthetic biology, materi...

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# Arch

# Arch [![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg?style=for-the-badge)](https://GitHub.com/Naereen/StrapDown.js/graphs/commit-activity) [![Nuget](https://img.shields.io/n...

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FNA - Accuracy-focused XNA4 reimplementation for open platforms

GitHub - FNA-XNA/FNA: FNA - Accuracy-focused XNA4 reimplementation for open platforms. FNA is an open-source project that aims to recreate the functionality of Microsofts XNA framework. It is designed...

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Why isnt Godot an ECS-based game engine?

The article explains the design decisions behind Godots choice to not utilize ECS (Entity Component System) and sheds light on how Godot works. It compares Godots architecture, which heavily relies on...

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# Godot 2D Platformer Starter Kit

Complete 2D platformer template made in Godot 4 with three levels, music, sfx, and a main menu. Ready for you to take and make an awesome game with. Template Code: Brett Chalupa (CC0, dedicated to pub...

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