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Godot 3: 3D Collision Tutorial

Duration : 00:03:54

The video explains how to create collision shapes in order to prevent objects from passing through each other. The tutorial demonstrates using a farm scene as an example. The process involves adding a collision shape node to the players character and adjusting its size to fit within the character. Similarly, a collision shape is added to the farm objects, such as fences and trees, and their sizes are adjusted accordingly. By assigning collision shapes to different parts of the objects, interactions between them are enabled. The tutorial highlights that collision shapes can be used to trigger specific events when objects collide, such as opening a door. The process is straightforward and easily implementable.